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Add text mesh pro to gameobject in editor
Add text mesh pro to gameobject in editor












add text mesh pro to gameobject in editor
  1. Add text mesh pro to gameobject in editor update#
  2. Add text mesh pro to gameobject in editor code#
  3. Add text mesh pro to gameobject in editor free#

Half4 color = tex2D(_MainTex, float2(input.tex)) Output.pos = mul(UNITY_MATRIX_MVP, input.vertex) * max(0.0, dot(normalDirection, lightDirection)) color of light source (from "Lighting.cginc")įloat4x4 modelMatrixInverse = _World2Object įloat3 normalDirection = normalize(float3(mul(_Normal, modelMatrixInverse))) įloat3 lightDirection = normalize(float3(_WorldSpaceLightPos0)) įloat3 diffuseReflection = float3(_LightColor0) * float3(_Color) Uniform float4 _Color // define shader property for shaders To test I manually set the normal to (0,0,-1,1), since the default Text Mesh faces down -Z.īecause this script doesn't run in the editor, your text won't show up until you run a scene in preview. The text is planar so 1 normal is all we need.

Add text mesh pro to gameobject in editor update#

In practice you would have your gameObject's Update() method update the _Normal property with the direction the text is facing so that it reflects a change in orientation. In the shader you'll notice a text normal attribute. You actually can have text outside of the canvas by adding the TextMesh component or the (IMO superior) TextMeshPro Text Mesh component to a gameObject.

  • Assign a material to the Mesh Renderer that uses my GUI/LitText shader below everything that contains text also needs to be inside a canvas object to even be visible.
  • Attach Component TextMeshNormals (included below).
  • Add text mesh pro to gameobject in editor code#

    To create a 3D texture using my code below you have to go through a little more work: The script can be seen in this image as well. In the case of this glow effect, this little script is simply changing the value of the Glow Power in a Coroutine. Hopefully this is enough to get you started. Here is a screenshot of the Unity Editor showing the properties of TextMesh Pros Advanced Text shader that can be changed either in the editor or via script. So this code was a hack I wrote awhile back, it's inefficient and only supports a single directional light (helpful cg lighting tuts here). Online Documentation is also available on TextMesh Pro including Rich Text tags, Shaders, Scripting API and more.I did something similar for lighting a 3D texture.

    Add text mesh pro to gameobject in editor free#

    In the event you are unable to find the information you seek, always feel free to post on the Unity UI & TextMesh Pro section user forum. Should you have questions or require assistance, please visit the Unity UI & TextMesh Pro section of the Unity forum as well as the TextMesh Pro User Forum where you will find additional information, Video Tutorials and FAQ. We strongly recommend that you also watch the Font Asset Creation video as well as the Working with Material Presets as these two topics is also key to working and getting the most out of TextMesh Pro.Īs mentionned in the Installation section of this guide, it is recommended that you import the " TMP Examples & Extras" and take the time to explore each of the examples as they provide a great overview of the functionality of the tool and the many text layout and rich text tags available in TextMesh Pro. You may also wish to watch this Getting Started short video which covers this topic. To add a new text object, go to: � GameObject->UI->TextMeshPro Text�. This component is an ideal replacement for the UI.Text component. The second TMP text component is of type and designed to work with the CanvasRenderer and Canvas system. To add a new text object, go to: � GameObject->3D Object->TextMeshPro Text�. This component is an ideal replacement for the legacy TextMesh component. The first TMP text component is of type and designed to work with the MeshRenderer.

    add text mesh pro to gameobject in editor

    There are two TextMesh Pro components available. These resources will also be added in the same " TextMesh Pro" folder inside your project. To import the " TMP Examples & Extras", please use the " Window -> TextMeshPro -> Import TMP Examples & Extras" menu option. It is strongly recommended that first time users import these additional resources. The TextMesh Pro package also includes additional resources and examples that will make discovering and learning about TextMesh Pro's powerful features easier. These resources will be added at the root of your project in the " TextMesh Pro" folder. To import the " TMP Essential Resources", please use the " Window -> TextMeshPro -> Import TMP Essential Resources" menu option. TextMesh Pro "TMP" does however require adding resources to your project which are essential for using TextMesh Pro.

    add text mesh pro to gameobject in editor

    The TextMesh Pro UPM package is already included with the Unity Editor and as such does not require installation. This User Guide was designed to provide first time users of TextMesh Pro with a basic overview of the features and functionality of the tool.














    Add text mesh pro to gameobject in editor